Hooray! I have made it to Chapter 4 and now the game is really taking off into highly inventive weirdness!
But first I had to get through Chapter 3, which mainly involves turning on the water to fill the courtyard fountain. I'm proud to say that I only needed two hints, and one of them pointed out something (very small) that I had simply missed. I figured out how to get the thing, just didn't spot it when it turned up. That is a problem with this game: it's all in a top-down isometric view so items can be quite small.
Landing in Chapter 3
First, of course, we have to go around talking to everybody. Then I realized that I could only manipulate one thing, which turned out to be the right thing to do. If you spot the necessary item it's pretty easy to figure out what to do with it, which gives you another item, which is also easy to use.
The crazy preacher and his very stiff congregation does fit into the puzzle, but only marginally.
Interiors simply reveal themselves when you enter.
That brings us to a real puzzle: turning levers to get the water flowing. This is where I needed help. No, not to do the actual puzzle, but what constituted winning it.
The clue is pretty obscure.
Once the fountain is filled we get another cutscene, again in very grainy video, which I was unable to get a screenshot of. But it certainly does give some backstory to our character.
In fact, our character has changed radically once we get to Chapter 4. And that's when I got excited about the game!
Well this is unexpected!
We land in a very freaky circus, somewhere outside of the asylum (I guess?)
It has a big top and one ring.
Let's go in!
A one-ring circus
I did just the first bit of dialogue and stopped for the day, but I am vastly intrigued! This is the kind of imagination I appreciate in a game--something totally unexpected.
Loving it!
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