I actually have been playing in short bursts every day or so, but I'm just not compelled to do this game, unlike the earlier Spiderweb games. I think it's just kind of the same old, same old all over the map.
Yes, there is some variety in the fights, but mostly the fights are just the fights. If I can't win one I try again, and if that fails again I just zoom over to another part of the map and work there.
I think that interrupts the storyline. Each of the three map areas has a distinct storyline, but you have to jump away and back again to it.
I rather like the artwork, although that also becomes a bit of the same everywhere.
So when I couldn't slay the dragon in the Vol, I managed to get to the places in the other two where I'm dealing with the powers that be. They have all given me quests—what a surprise.
I am progressing, truly I am, but with other Spiderweb games I could hardly hold myself back from playing. This one is, oh, I really ought to get back to the game.
I'm also not a fan of the finish-the-dungeon-in-one fight scenario that Jeff put into this game. He said on the Forum that he wanted to make it a real challenge for the player. Well, in his earlier games he didn't have a problem making challenging fights.
Ok. Another spider fight.
In fact, that may be one of the things that contributing to my malaise. In Avernum, for example, we could play part of a dungeon, come back, and the monsters we killed would still be dead. So the story continued. We wanted to go back and finish that dungeon! I still haven't gone back to try to get that scorpion. I kinda dread it, instead of wanting to make progress.
Also, we don't get points for just random trash fights, only for completing quests. There's no loot to scavange; the treasure hunt is gone for the most part.
Well, no doubt when I make some real progress things will get interesting again. I hope.
Beginning to wonder.
Next entry.