What I'm Doing Here

Because I enjoy adventure games, I decided to start this blog and record my fun and frustrations as I play various adventures and some RPGs. I try not to spoil the games, so you can read and play, or play and read. I'm also reviewing some games, as I used to do in the past for Four Fat Chicks. I hope I'll spark your interest in playing, or at least entertain you with my musings. Please note that my musings are only speculations. You, or the game designer, may disagree with my opinions. At the end of each entry is a link to the next entry about that game, and you'll find a list of beginning links to the right, just under my cat's photo. Feel free to comment and play along! Enjoy!

Wednesday, April 2, 2014

Cold Case Summer 2: Poking Around


Just a bit of playing today, but I have delved more deeply into the puzzle. First, in wandering around the "Dead City," which is a deserted, half-built city for lepers (before they cured the disease), I saw colored rocks I could pick up and examine. There was a gray one and an orange one. I remembered them. No doubt they're clues to a puzzle. Of course they are.

Then I found a map that assigned colors to some buildings in the Dead City. I went back and looked, and those buildings have numbers. I noted which numbers went with the colors on the map. Now I have colors and numbers. This is just the kind of puzzle Mr. Nyqvist likes.

I remembered finding the black and orange rocks. I went back to places I'd been and looked for them. Sure enough, I found the black one. Kept searching and found a new one: green. Finally remembered where the orange one had to be and went back there. Yes, I found it. So now I have numbers associated with the colors and three buildings corresponding to three of the four colors, only missing the blue one.

I managed to break into Harri's summer cottage (where I found the aforementioned map). That was fun. As usual, you have to go back to other locations to find the clue or the item you need. There, the in-game hint system can be most helpful. Otherwise, you'd spend hours wandering around in complete stuckness. I'm still having fun, but I confess to using the hints on occasion.

(Also, I got into both the locked desk and the blue cabinet in the bunker. The keys are always somewhere else, but you find them. Remember where things were locked, go back and try them, and you're in!)

I noticed a neat thing last night, so tonight I went back to grab a screenshot. Look:


Whenever we move to a new location in these games, we get a sepia-toned photo of the place. This time, Mikhael has added color to the flowers in front of the building. It's like the Lost Crown. (Boakes  did a voiceover in one of the earlier Carol Reed games.) I'm sure it's a nod to Lost Crown. Nifty.

Anyway, next time it's back to the bunker, one of those derelict places Mikhael so dearly loves to put into these games. Fortunately we also get lots of lovely scenery too, but I gotta say, these trashed areas get a bit old. 

So I decided to do that tomorrow. I think I'll watch some Doctor Who on Netflix for now.





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