What I'm Doing Here

Because I enjoy adventure games, I decided to start this blog and record my fun and frustrations as I play various adventures and some RPGs. I try not to spoil the games, so you can read and play, or play and read. I'm also reviewing some games, as I used to do in the past for Four Fat Chicks. I hope I'll spark your interest in playing, or at least entertain you with my musings. Please note that my musings are only speculations. You, or the game designer, may disagree with my opinions. At the end of each entry is a link to the next entry about that game, and you'll find a list of beginning links to the right, just under my cat's photo. Feel free to comment and play along! Enjoy!

Thursday, September 29, 2016

Barrow Hill The Dark Path 5: In the Kitchen


Have been busy busy with watching important politics and interacting with my guests, so I haven't had the chance to play for a few days. Only did a token amount tonight: trying to solve the plug puzzle in the kitchen.

The plug puzzle just might be some kind of dragon. There are only three wires, giving only six possible arrangements of the wires, see:

There are only six possible ways to do this

None, not one, of those six possible permutations works. I listed all the possibilities and did them systematically.

OK. That means that there's something else I have to do before I do this puzzle. Matt hasn't uploaded any more updates in the three days since I left the game, so I'm going to assume this is the final version, for now. Everything ought to work. So, I'm just going to have to leave this puzzle and wait until I find something else.

However, when I click on the microwave, there is no icon at all. So, I'll just have to wait to find out what's going on with this thing,

The plug goes to the microwave, doesn't it?

When I returned to the game, the loud water sound was still there, even standing by the phone booth. It was everywhere, just as it was when I left the game last time. However, once I went into the kitchen and emerged again, the sound was gone. So, at least one glitch remains to be fixed!

I have absolutely no idea what to do next, so I'll just go back into the woods and start stumbling around again. I seem to find something to do each time, and eventually it's going to start coming together. Of course, I'd like to find my way into the motel rooms, but it's possible that we're just not meant to go there in this game. 

Till next time, when maybe I'll gain some new insight!

Sunday, September 25, 2016

Barrow Hill The Dark Path 4: The Spring is Flowing!


I'm still stumbling around trying to find stuff to do, but I have indeed found stuff to do! Mainly I've turned on the Druid Spring! The Pool wants an object. I think I know what the object is because of a game glitch the first time I played (the weathervane turned into a cup), but I don't have it yet. Now the weathervane does not turn into a cup. I will have to make the cup out of the weathervane, somehow, I bet.

I have found the necessary "wire" that fits into the plug puzzle by the microwave. It wasn't a wire at all—it was something else I had already found. However, after successfully using that item, I have still been unable to solve the plug puzzle. I mean, it only gives three possibilities and I have tried every permutation (unless I haven't—maybe I should try again tomorrow and make notes to be sure). Maybe it doesn't turn on the microwave?? But the wire goes right into the microwave and there does not appear to be another possibility. I have another plug in my inventory—why do I have that?

I found out something about the stump in the woods but I can't make anything of it. I will insert the resulting picture here:

Is this a puzzle?


Having produced that arrangement of sticks, I cannot find that pattern in any of the books I've found. Plus, it doesn't do anything at all. Probably will do something later in the game though!

Found another thing at the picnic area too But it wasn't the computer password. (And neither is "hill" or "farm," folks. Sorry.)

Also, while wandering in the woods I began to hear a loud noise of machinery. There is a distressing sound coming from the communications tower but I can't do anything with it. That might be the machinery sound, but I'm not sure. 

I played with the radio in the garage and found something interesting. What it is, though, I have no idea. Yet.

After solving the puzzle to get the Druid Pool flowing again, I'm now hearing loudly running water. I'm hearing it everywhere, even out in the road in front of the building. That puzzle was tough. I finally just bulldogged my way through it and somehow it worked!

I delved further into the phone and found a text message I hadn't seen before, but I think that's been available from the beginning. 

I would like to know what that machinery noise is, and I'd like to find whatever I need to put into the Druid Pool. The water noise is nice, but it's everywhere!

I got another big clue last night that I forgot to mention. I randomly tried the runestones in a certain place and got what appears to be a major clue about animals. So that's something.

But I left tonight having saved at the phone booth, wondering what the water sound means. Clearly I'm progressing in the game, but I still can't get to the motel rooms. I've gotta solve that microwave plug puzzle, somehow.

I will say, though, that despite my confusion about what to do, just by wandering around in this game you find new things, new items and new puzzles to solve. So it remains constantly interesting! Eventually all those puzzles and things will start to make sense.

I'd still like to get into those motel rooms though!!



Barrow Hill The Dark Path 3: Deeper into the Woods


So far I have not found cats in the Barrow Hill woods, but not for want of traveling through them. The map does help, but it's still pretty easy to get turned around and keep finding the picnic site when you're looking for the druid pool.

Nevertheless, I did find not only the picnic site, but I got Olly's glasses. I also found the druid pool and got the key to the pool. Not sure what to do with that yet. I thought I could "charge" the crystal in the brass grate just above where you find the crystal, but now, that area wants a different inventory item. Yet, the crystal worked, and I found the key. Then all I did was click on the pool and the debris floating in it disappeared. Dunno what that's supposed to do. Yet.

A clean Druid pool. But what does it do?

I also took abundant notes and learned that we will need to know which wooden effigies go with the three kids. I'm pretty sure I've figured that out, assuming that the almost-hidden symbol on the computer is Mia's. (I mean, that is Mia's computer. Stands to reason she's the one in the middle of the desktop photo.) In another area you see Gus's symbol, leaving Olly's to the process of elimination. But I haven't found any actual effigies yet, or a way to construct them, or the opportunity to put them somewhere, although I'm fairly certain they'll go on the three large rock formations, along with a correct metal object, and I'm pretty sure I know which one is Mia's.

That candle puzzle that I thought I'd solved I had not solved. I missed one of the candles. However, once you do solve it, you do indeed find a sim card, as Matt told me in our FB messenger conversation. Once I spotted the last candle, the puzzle worked perfectly, leaving you with this: 

And you get a sim card too

I played again for a long time last night and got so absorbed in the game that I again forgot to take screen shots. So I went back to the game, and by that time Matt had added more updates. Once those loaded I was able to get the car keys (and the crystal key for the pool)! And wow, what a treasure trove of information those car keys reveal! I took abundant notes, as I did in the cairn with the computer. Lotsa notes, dunno what to do with them yet! But I have them! Knowledge!

Get the keys!


I confess that I'm at a bit of a loss about what to do next. I have all this information, but I haven't yet encountered any clue about what that computer password might be. I don't know how to get to the motel rooms. I don't know how to use the sim cards I've been collecting (I have six now). I haven't yet found the little wire that I need to mend the plug for the microwave in the kitchen.

So I guess that I'll just have to start wandering those dark woods again and hope to stumble onto something, or get another phone call that might lead me somewhere. 

It's nighttime here in California. Time to play the game!

Friday, September 23, 2016

Barrow Hill the Dark Path 2: Aha! I'm in!



So I was right that once I turned on the lights I could get in! Actually, what I did was turn on the electricity. 

But first . . .

Instead of just stumbling around in the dark woods, I realized that Matt has given us a map. I thought that it might just be possible that he gave us that map so that we could navigate through the dark woods successfully. And yes, it works! I found the farm and a nifty sound puzzle that I will no doubt return to. I also realized that the reason I couldn't get back to the hole in the fence the first time I went behind the building was that apparently my character climbed over something and dropped into another part of the yard, so no, I couldn't retrace my steps to get out. I had to navigate through the dark woods (without the map at first) to find the communications tower and thence the hole in the gate to get back to my car. I'm using my car as a starting point for my saved games, so far.


Another nice starting point: the memorial outside the station

But once I realized that I could probably get into the building, I successfully navigated my way there and found a nice variety of inventory items, many of which are working to get me much further into the game. I got into the garage and made myself a fishing line magnet, which worked to get one item, but then I ran into another game glitch.

Glitches: First, Matt has already fixed the glitch where you couldn't get an inventory view of Gus's MP3 player, although it doesn't go into a close-up. But here is a new and obvious glitch. (1) I found the car keys in the garage and retrieved them, but they did not show up in my inventory. I was able to retrieve them again, but again, they didn't go into the inventory. So I can't use them. I know Matt is working diligently to fix the glitches! Can't wait to see what I find when I can use the keys! (2) Another glitch might be a box we find in the area outside the garage in which you move some cups and a teapot to reveal a cloth of some kind at the bottom of the box. But we can't pick it up or do anything with it. (Update: actually, I found an inventory item there, but I forgot! So, not a glitch.) (3) And, we can move some papers on the wall in the garage to reveal a diagram of something underneath, but we can't get a close-up of it. Another (4) is that I got the copper weathervane off the top of the house, but when you click on it in the inventory a copper cup appears. I betcha we're supposed to fashion that weathervane into a cup somehow. Anyway, it doesn't make sense.

So far everything else is working great. I got into the kitchen and dining room, where I found a nifty clue that no doubt will be used later. I solved a little candle puzzle where that clue was located but there was no reward (unless you're not supposed to be able to access that clue until you solve it—but I got the clue first). Another glitch? 

UPDATE: I "talked" with Matt (live!) last night via Facebook Messenger, and it turns out that this indeed is a glitch. You're supposed to get a reward for solving the candles, a round object that has appeared within some leaves is supposed to rise and give you an inventory item—but it just sits there. It will be interesting to see if he's fixed this one by tonight! He already knew about the car keys problem. Ha! I feel like a beta tester! 

UP-Update: No! It was not a glitch! I did not solve the puzzle! I missed a candle!

Note: Matt needed, yes he really did, to get this game published on the Autumn Equinox. He knew there were still glitches in the game, but he's diligently fixing them every day! When you open the game from Steam you will get updates every day!

I have a so-far unsolvable puzzle putting wires into a plug, but I think that's intended. Clearly I need to find one more wire to fit into the plug. Presumably that will get the microwave oven working so that I can either use it or find something in it.

I have found no less then five sim cards, but have no place to use them yet. Maybe somehow in the computer? But I still need to find the password for that.

Clearly there are going to be more places to go in the game. Out by the farm there is a red cable on the ground, but we can't follow it. I'm pretty sure the cable leads to where Emma Harry is with her radio station (the only place in the game that isn't following the original layout—in the original you got to Emma's trailer by entering on the other side of the road. However, if this game is like the last (and so far it's following it almost faithfully) we'll only meet her on the phone.

I cannot yet get out of the dining room/waiting area to go to the motel rooms. That bothered me a bit. The only thing blocking the door is a moveable cart. But, we can't move it. I know there's somebody in a motel room, but hey, maybe we're never meant to get into the rooms this time. We only meet other characters on the phone, and no doubt it will remain that way.


It's a moveable cart. Why can't we move it and get out the door?

What I'm really loving about this is that all the sites in the original game are still there—with plenty of items from the old game too! For example, our basket from the old game in which we gathered mushrooms is placed nicely in a  cupboard in the kitchen. The kitchen and the dining room still look the same, although wrecked. But the old items are there. It's nicely satisfying. (One of the few things I didn't like about Jonathan's Darkfall 3: Lost Souls is that the hotel did not have the same layout as in the original game. That really bothered me.)


The destroyed office with the vacuum cleaner from BH1, and a table from BH1!


This time I brought a notepad and took abundant notes! It felt good, like I was taking control. I know I've found one clue to a later puzzle. I'm navigating successfully and without frustration. I'm finding lots of great stuff. I'm getting more of the story from Emma's radio interviews and from notes I'm finding.

Again, as in the old game, I need to restore the balance by giving the spirit what she wants. Eventually I will find out what those things are! Next time I'll go back to the little grotto where there are books full of clues and take good notes on everything.

So! I am really having fun with this, despite the glitches! Matt will fix them!

Thursday, September 22, 2016

Barrow Hill The Dark Path 1: What a Fantastic Surprise!


Surprise! After ten (10) years of waiting, Matt Clark finally has released a sequel to the classic Barrow Hill (that is a link to my review of the game—yes, I reviewed it, as "Enigma" for Four Fat Chicks, back in the day)! OK, I've basically just started Avadon 3, but I only waited one year for that. 

I can't resist. My little characters in Avadon will be fine while I do this game! And it's a real adventure! (I know this going in.)

First impressions: things start just as they did in the original game, one I played far more than once over the years, although not recently, as the game was getting pretty creaky and would only run on my Dad's old Vista laptop. Ugh. Another wonderful surprise, Matt has listed the original game on Steam as well as this one! Of course I got it!

I was worried I wouldn't be able to get it to run, because I have an ancient XP program running on my Fusion Virtual Machine on my iMac. Although I'm running out of space on there, I was able to delete a few games that I have on Steam and one that I have on disc to make room for it. And it works! It plays just fine! My specs, of course, are the minimal requirements, but that doesn't seem to matter. Whew!

Now! To the game! Matt has followed the original game really well. We start with a black and white movie of our drive into the site, with Emma Harry on the BHR radio:


A bit of a spooky drive in

Again, it's the autumn equinox, so I'm wondering just why we are returning? To finish old business, apparently. 

Again we have a slideshow presentation and I really like that choice, although navigation is way more difficult in this game than in the first. It's going to take me some major time to figure how to get where I want to go. At this point I'm lucky to find anything. By just blundering about, however, I have uncovered some playing areas. Again, it's an inventory game. Good. I've found some stuff, and even managed to knock off an old weathervane from the top of a building. The artwork is just like the original game—I really like that.

We also meet the other characters, Emma and her little friend Mia, on the phone, as in the first game. And that first screen made me think there was a glitch in the game, when you exit the car and approach the motel. A sound plays over and over, and all navigation arrows disappear. Apparently the sound is a common ringtone in Britain, but not in the U.S., so I didn't realize my phone was ringing. Players, you're not going anywhere until you answer the phone. (That isn't a spoiler—it's literally the first thing you do in the game and if you don't do it you'll think your game file is corrupted.) 

Update: When I first played this it was just after Matt had released the game. He's done numerous updates on it since, and one of them is that he has changed that ring tone to one that actually sounds like a ring tone that Americans will recognize. Good fix!

Navigation: I was really sure I was stuck for good. I started out by going behind the motel through the fence, just the way we did it in the original, but I couldn't get back. Found a major node with a computer (have to find the password) and a bunch of nice inventory items. Clearly, I'll be returning to this place.

But what's the password?


After finally stumbling out through the forest, I was able to find my way back to the entrance of the motel. It had to have taken half an hour to find that node. Whew! And then I was able, with an inventory item I had acquired, to access a nice little puzzle, pretty easy actually, to turn on the lights!

So that is standard adventuring: get in the door and turn on the lights. Haven't managed to get in the door yet. Hmm. Maybe I can now that I have the lights on.

I must say that finding objects is a bit different from the first game. All you get is an arrow. Click on the arrows!

But I'm finding the navigation really frustrating, so far. I'm just going to have to get used to the clues. The pathways are not nearly as clear as in the first game. Well, the place has been abandoned for a decade, so I guess that makes sense. So far I've found the picnic area and the druid pool and the wishing stones, but I haven't managed to get to the farm. The game won't let me continue down the road past the phone booth (yet?). 

I'm guessing that I'll have to figure out all the magical items I'll need to place in various areas, as we did in the original game. So far, however, I'm just exploring and picking up whatever inventory items I find. Not trying to make any sense of it yet.

One definite glitch: I found Gus's MP3 player, but the game won't let me view it close-up from the inventory. Well, I notice that Matt has already added upgrades to the game just since I bought it, so I'm sure he'll fix that soon. I just hope I'm not missing a vital clue!

Despite the frustration with navigation, I really am making progress and finding stuff. Eventually, things will start to make sense. I saved the game just outside my car at the beginning node of the game, so I ought to be able to try to get into the motel next. If that's possible, of course. But if not, why did we turn on the lights?

To play this, I have moved my computer back out into the den, where I can play while sitting in my recliner chair! If I'm frustrated, at least I'm comfortable!

So tomorrow, I will continue! 

Oh it is just wonderful to get back to Barrow Hill! Thank you Matt!


Tuesday, September 20, 2016

Avadon The Warborn 5: First Big Attack


So I finally got a seek-and-destroy mission. It was a nice little set-up, requiring good exploration, but what at first seemed as though it was going to be one of Jeff's puzzles wasn't. I had to go investigate a meeting that Avadon's arch-enemy Dheless had with the Khemerians. A nice sage we met earlier turns hostile.

Completing the mission and defeating the shaman involved getting his minions first. The game gives you a good hint about doing that. Pro tip: when Jeff gives you a hint like that, take heed of it. I imagine you could win the fight if you just stormed in there and attacked, but it probably would be much more difficult.

Perhaps the nice sage turning hostile ought to tell me something. Redbeard is insisting that I destroy the village even if it's innocent. Maybe it isn't innocant. Me being me, I do not intend to do wanton destruction if I can avoid it. But Jeff loves his moral dilemmas. So far I'm completely going along with whatever Redbeard wants. 

However, if it comes to wanton destruction, I'm not sure I'm going to do it. I had fun with wanton destruction tonight, anyway!

There were some nice enemies in this, although I was never truly threatened. My health got low a few times but I learned some nice things about new spells: the Shaman has a lovely spell that blesses the ground you stand on, if you stay close enough to him. It constantly regenerates you! Also, as a tinkermage I can make a blessing pylon that gives me a war chant at every turn. Nice indeed. That, in combination with the regeneration field and missile weapons makes the fighting pretty easy. 

There are a few new innovations in this third game of the series. When we are in fight mode, we get a nice little pattern of white dots indicating steps we can take. Also, the secret doors are a bit easier, I think. Clicking on some large jars opens some secret passages, and the red bricks that are the secret buttons actually can be seen pretty easily if you look for them. I will admit, however, that I haven't found as many as I'd like, so I may be wrong about that!

I'm also finding the skill trees a bit easier. I hear that we will reach a cap at level 30 (I hate that), but that Jeff has timed that limit to kick in much more toward the end of the game. Well, there is a lot of game to go before I hit that obstacle.

I hadn't intended to do the whole mission tonight, but once I got started I just kept going. Didn't really take all that long, and it was interesting throughout. 

So, the next step is to take different assistants and check out what they can do! I'm really pleased with the Shaman. Not only does he have the best personality, he has those really nice, nice abilities! Not much of a fighter, but that might develop.

So the next mission is to destroy the village. I will take the option not to do it, if that choice is presented.

Update: Ah, clearly the game isn't ready for you to do the wanton destruction just yet. I met with the enemy and negotiated. The idea was to avoid wanton destruction, but we did get a few areas where we could slaughter some enemies and gain some points. Plus, I now have one really major new quest, and also have to meet with Redbeard again.

But I'm going to set this game aside for a short time, because although I've been waiting a full year for it, I've been waiting a full TEN years for the sequel to Barrow Hill to come out, and it just did!!

And I'm going to play it. See ya later in Cornwall! (And thence, back here to Avadon.)

Next Entry

Sunday, September 18, 2016

Avadon The Warborn 4: Let's Get on with the Story



So I have gone out beyond the fort and have accomplished the first trash mission to work up some stats for my character, and I also have mostly completed the first mission outside the beginning area. Of course, everything is fairly easy at this point. I have tracked down various quest characters and acquired a few more: the stonecutter wants some pests cleared out of his quarry, the chief of the village wants her son back (and that might lead to some major intelligence for Avadon); various people want various items.

I have explored pretty well, but I did miss one mission in that local area (finding and wiping out spiders) that I will have to return to do. 

The Avadon 3 Map—you see when you venture forth

But after my first foray into the near unknown, I returned to the starting fort to find that Redbeard has returned! He has brought with him the final two friends that will accompany me on missions: the shaman and the other tinkermage. I was wondering when they might show up, because I was sure they would! 

The only difficulty is that there is lots of story exposition with the introduction of these new characters. You have to find out who they are (and I really like the shaman—he appears to have a sense of fun). Also, Redbeard has a lot to say. I chose the right dialogue options—what you say to him influences how he judges you (the game tells you that).  

Frankly, it was late at night and I really wasn't in the mood for all that exposition, but I said I was going to pay more attention to the story this time! There is a new level of complexity here—Redbeard, after being in total control in the first two games just isn't this time, although he behaves as though he doesn't know that. Everybody is terrified of him so they go along with the possible deception.

My major problem right now is that although I collected lots of extra items for my new characters—because I knew I'd get some—I don't yet have nearly enough to equip them properly. Well, this is the nature of the beginning areas in an RPG. 

My next task is to continue visiting various people in the fort, and then go back to get those spiders. No doubt I will be collecting new missions. 

So! Onward!

Friday, September 16, 2016

Avadon The Warborn 3: OMG I AM HAVING FUN!!



OH I can't even describe how much fun it is to get back into a NEW Spiderweb game!!

I discovered Jeff Vogel's games when I was back in New Hamphshire and downloaded the free demo of Nethergate. I have been hooked ever since. Ironically, Nethergate was, I believe, the only one of Jeff's games that was not a commercial success. People thought it was educational. Stupid people. Needed education (although they would't have got it from that game—it was a fantasy like all the others). It was the first fantasy RPG I had ever played (in fact, I didn't really know what that was). It was strange to me to get into combat, but it was turn based, so it was kinda like a puzzle to solve every time. 

What grabbed me was that I got into the initial dungeon (playing Celts) fighting the goblins. I made a mistake and got swarmed at the door of their temple. I fought and fought and was running out of health and spell energy and I realized that I had saved in the wrong place and was going to have to re-do the whole fight or the whole game! Somehow I got out of it (whew!) and found the blood was pumping through my veins and I was excited!!

So I became a fan of Jeff Vogel's RPGs at least. Nethergate turned out to be fun fun fun all the way through. I even figured out, more or less, how to play!

And he hasn't disappointed me yet! 

I think that the thing that makes Jeff's games so addicting is that it's only one guy—rather than a committee—who decides what's best for the game. It's one guy with his own individual imagination. And his dry humor, which I am happy to report is in Avadon 3!

So OK. I have done everything I could do in the starting fortress. I am now on my first major quest—to talk to the leader of one of Avadon's rivals. I have done that and have picked up another nice little quest from that area, which I will try to tackle tomorrow.

I must admit more than the fact that I've never used the keyboard before: I never really cared about the story before. Stupid, because so much of Jeff's games depend on the story. But I find myself interested in solving the game as a puzzle. Of course, you have to pay some attention to the story in order to do that, but I mostly dismissed the story itself in the past. 

But I have been following the YouTube playthroughs of a guy who calls himself Chessrook44. He has done every Spiderweb game except for the more recent Avernum remakes. He does good commentary and rather good voices for the characters! Chessrook gets quite involved with the stories and the moral dilemmas that Jeff always provides in his games. So, listening to him, I'm trying to pay more attention to the actual story. 

My problem with Jeff's moral dilemmas is that I always go to the good side. You can replay the Avadon games, however, and choose to be a rebel! I ought to do that!

But before the replay, I have to play it! Onward!!

Next Entry

Thursday, September 15, 2016

Avadon The Warborn 2: Cleaning up Pests


Right! I have done what I had to do within the initial play area so that I managed to get out. I have met companions (dunno if there will be more). We can select any two of these companions to accompany us whenever we go on a mission. I've even had a level up. The skills system is pretty similar to the first two games.

I'm now outside the fort on a side mission for an early character, slaughtering wolves and their accomplices. Looking for a magical person, haven't found him/her yet. Combat is easy peasy so far, but then, it's supposed to be at this stage of the game.

I remember Jeff Vogel in one of his blogs, writing that when your character starts out in an RPG, you're so weak you can barely flush a toilet with both hands.

But of course, the enemies are perhaps even weaker.

I see he's added some little footprint icons to show you where you can go in combat. Nice touch, especially for newbies. 

I am, for the first time ever (I blush to admit) using some of the keypad controls. Always and forever I have used only the mouse. Now, this is silly. You have to move the mouse to the bottom of the screen to do simple things like "get," switch from fight to peace, switch weapons. But those keys are right there, "g," "f," and "w." You can just rest your hand on the keyboard and do this stuff.

In my defense, I rarely had the keyboard right in front of me while I played in the past. This time I have the 'puter on a 'puter table with the keyboard right there.

So! I haven't yet finished this trash mission, but I am collecting some armor and goodies, and getting the first few levels out of the way.  You must do this, RPG newbies, before you go out on your first major mission. You need to be as well equipped and as strong as possible, but face it, in your first few missions you are going to be so weak you can barely flush a toilet with both hands.

Onward later tonight!!

Next Entry

Avadon 3: Back to Spiderweb






Oh Joy and Happiness! One of my two very favorite game designers has released a new game! This is the final episode in the Avadon series!

I thought I would have trouble playing this unless I moved the computer back to my living room, but I put a pillow on my office chair and it seems to be greatly helping my hip problem (getting better). Normally I can't sit this long, but the pillow seems to have solved the problem!

OK! I have started Avadon 3! I may have been one of the first people to buy it from the Spiderweb site. I checked the site just after midnight (Pacific time) and it wasn't there. I checked it in the morning and it still wasn't there, so I downloaded the demo, and then the link to buy the game appeared! Hooray! So I junked the demo and installed the full game. I mean, there's no doubt I'm going to buy this game! I need to buy from the Spiderweb site because Steam doesn't allow different screen resolutions, and when you buy directly from Spiderweb, you can choose the size you want. Old eyes need large text! (Something Jeff will begin to appreciate in years to come—if not already!)

Update: Turns out that the screen resolution doesn't matter this time. I'm sitting close enough to the computer that I can play without my glasses (I am fervently nearsighted.) So I put the game onto the top resolution choice, and it's fine. The bonus is that I get to see more of the screen all at once. Goody!

I'm playing a Tinkermage again this time, as I did in Avadon 2, although this time I'm a female tinkermage, "Emerald" (after my precious Emerald, the mascot of this blog). I like that character because you basically get extra fighters in the form of your turrets. I don't think I could have completed the earlier game on "hard" if I hadn't been playing a Tinkermage. Also, it's a new kind of character! Fun!

So I have completed the initial explorations of the first area. I have a quest to dispatch wolves outside the camp, but so far I haven't figured out how to get outside the camp. I've also got the major quest from the camp commander, and a third one as well. I have  explored everything (I think!) and have acquired some nice initial items. Stole stuff from the storage rooms, and sold what I could. Bought a lockpick and a battle potion (that gives me two, because I found another one). Getting outside will be the puzzle. I will tackle it tomorrow!

So glad I don't have to move the computer!

More tomorrow, definitely! I cannot resist Spiderweb games! I have some fun weeks ahead!

Avadon The Warborn: Back to Spiderweb






Oh Joy and Happiness! One of my two very favorite game designers has released a new game! This is the final episode in the Avadon series!

I thought I would have trouble playing this unless I moved the computer back to my living room, but I put a pillow on my office chair and it seems to be greatly helping my hip problem (getting better). Normally I can't sit this long, but the pillow seems to have solved the problem!

OK! I have started Avadon 3! I may have been one of the first people to buy it from the Spiderweb site. I checked the site just after midnight (Pacific time) and it wasn't there. I checked it in the morning and it still wasn't there, so I downloaded the demo, and then the link to buy the game appeared! Hooray! So I junked the demo and installed the full game. I mean, there's no doubt I'm going to buy this game! I need to buy from the Spiderweb site because Steam doesn't allow different screen resolutions, and when you buy directly from Spiderweb, you can choose the size you want. Old eyes need large text! (Something Jeff will begin to appreciate in years to come—if not already!)

I'm playing a Tinkermage again this time, as I did in Avadon 2, although this time I'm a female tinkermage, "Emerald" (after my precious Emerald, the mascot of this blog). I like that character because you basically get extra fighters in the form of your turrets. I don't think I could have completed the earlier game on "hard" if I hadn't been playing a Tinkermage. Also, it's a new kind of character! Fun!

So I have completed the initial explorations of the first area. I have a quest to dispatch wolves outside the camp, but so far I haven't figured out how to get outside the camp. I've also got the major quest from the camp commander, and a third one as well. I have  explored everything (I think!) and have acquired some nice initial items. Stole stuff from the storage rooms, and sold what I could. Bought a lockpick and a battle potion (that gives me two, because I found another one). Getting outside will be the puzzle. I will tackle it tomorrow!

So glad I don't have to move the computer!

More tomorrow, definitely! I cannot resist Spiderweb games! I have some fun weeks ahead!

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