As to gameplay, fun happens in adventures especially when you hit a stuckness but find your own way out. That happened three times on Day Three, but the first time I got lucky and just happened to try a hot spot I was near, and presto! Got a little scene.
The second stuckness was much worse, and I think was intended to be. You have to find five items. The first four are lead-pipe cinches. The fifth one isn't difficult to find, but you have to refine the search with a multi-layered puzzle.
I overcame the third stuckness by just doing some classic adventuring: go around and click on every freakin' hot spot you can find. Fortunately, I started with one that made sense and presto! Day Three ended and I switched over to Sam again.
So now I'm in Oxford with Sam, investigating why odd psi stuff is happening. I've made some progress in the investigation and in Sam's latest riddle: Sam wants to get to the Daedelus Club in London--a mecca for magicians. She finds riddles from the club that involve visiting locations in Oxford, solving simple puzzles and finding items. Sam and I already solved the first riddle--easy stuff, except that I went crazy by not seeing an obvious thing in the last part of it. Easy puzzle unless you don't use your eyes. Still, I finally saw the last clue and everything came together. Very easy puzzle.
This second riddle is a bit different. The first riddle spelled out the next location you need to access all along the trail. This riddle makes you investigate that too.
Also, the other two plot threads I'm following have stalled.
So tonight I will revert to classic adventuring: I'm going to every location and hitting every hot spot, no matter how trivial it may seem. That will break me out of it.
In the meantime, I am so enjoying playing a new, quality adventure! Yay!
Next Entry
No comments:
Post a Comment