What I'm Doing Here

Because I enjoy adventure games, I decided to start this blog and record my fun and frustrations as I play various adventures and some RPGs. I try not to spoil the games, so you can read and play, or play and read. I'm also reviewing some games, as I used to do in the past for Four Fat Chicks. I hope I'll spark your interest in playing, or at least entertain you with my musings. Please note that my musings are only speculations. You, or the game designer, may disagree with my opinions. At the end of each entry is a link to the next entry about that game, and you'll find a list of beginning links to the right, just under my cat's photo. Feel free to comment and play along! Enjoy!

Monday, July 8, 2013

Baldur's Gate 17: I Forgot to Mention the Rabid Chickens


I forgot, yesterday, to mention the rabid chickens.

So you walk into a shop somewhere in the city of Baldur's Gate, and there is this flock of rabid chickens.

They attack you.

I suppose one of my characters might have been poisoned, but actually it was a pretty easy fight.

Comedy.


Sunday, July 7, 2013

Baldur's Gate 16: Plans for Tomorrow



Finally got my reputation back to 20. I used the Google machine to find out what reputation rewards were still available in the game. Found another one just south of Nashkell--a bunch of kobolds were bothering a cow. I also got two points back for cleaning out the Cloakwood Mines. That got me up to 15.

Then it turned out that the first quest in Baldur's Gate gave me another two points. The Google machine had told me that I'd need an angel skin ring for another one, so before I went to the city I bought one back from a merchant. And bingo, right there in the Flaming Fist headquarters, right after I'd got my two points for the Seven Sins headquarters quest, there was a guy wanting the ring. So, another point and I'm back to 18.

Then I had a choice. I ran into to more of the quests right next to each other. The first was a difficult choice and I probably made the wrong one. A character wanted me to find her magical gauntlets. I searched everywhere and finally found them. I could have donated to a temple for the price of the things, no doubt, but I wanted that rep point and all my characters already have gauntlets, so I gave 'em back and got the point.

The last point was also fun. A diseased fella wanted me to find a skull in the Three Kegs Inn and give it to the Lady temple. Problem was, where was the inn? At least I got into all the rest of the city, but I finally found it, and it turns out to be the nicest inn in the city, so far. I easily found the skull, and got my final rep point back. 

Hence down to High Hedge and I finally bought Imoen her Robes of the Good Mage. Also stashed stuff in the barrel at Kagian's shop.

Then I did one more quest in BG, retrieving a body from the Water Queen's temple. There I met the little girl I had helped outside the BG bridge. She brought me the body, but was not nice. Not nice at all. Hmm.

I made one mistake. Upstairs at the Sorcerer's shop I got into a fight with three mages and they killed Ajantis. Now, I could have just picked up Ajantis's stuff and got him resurrected at a temple, but at the time I didn't know where any temples were in BG. So I loaded a quicksave and avoided the fight. Should have fought them again though, because they had good loot. I did, however, manage to pickpocket a nifty cloak from the store's proprietor--the first pickpocket Coran has managed. It's another charisma cloak, which I'm going to need, because it turns out these charisma cloak have charges, so you use them up eventually. My original one only has one charge left. (Hmm. I should sell that and get a protection cloak instead--and I know who sells one, and I'm freaking rich now.)

Now I think I'll go back south and finally do Durlag's Tower. My party is up to level six with a few at seven. Imoen only has about 10,000 points to go to get her thief abilities back.

However, I'm glad I dumped Kivan for Coran. Coran isn't much of a fighter but he's a great archer, which is what I mainly used Kivan for anyway. Plus, Coran has 100% lock-picking abilities. I've only found one door I can't open, so I'll need the knock spell for that. But I've been able to loot a lotta houses in BG, and I was able to get massive loot from the Cloakwood Mines because of that ability. (I would have had to sleep all the time in those mines to keep the knock ability charged, then sleep again to get offensive spells--and you just can't sleep very often in a hostile dungeon, as I found out by trying. So without that 100% ability I would have missed out on massive loot.) I've got his detect traps ability up to 49% and that seems to be enough if I remember to quicksave lots. Once Imoen gets her abilities back, she's got 100% trap detection. All I'll need is to bump the pickpocket abilities of them and I'll have it all!

One thing I'm missing though. Thieves have a backstab ability. I've yet to figure out how that works.

So, on to Durlag's Tower!

Update: Or not. The FAQ says to wait until Chapter Six for Durlag's Tower. So, I'll just keep doing quests in the city. I've still got that clean-out-the-sewers quest from Scar. I'll do that.

And, there's plenty more to do in the city!


Saturday, July 6, 2013

Baldur's Gate 15: Won the Coakwood Mines!


Ha ha! I have conquered the Cloakwood Mines and have advanced to Chapter Five! I am taking over the world!

This was no small feat. First, you've got five levels of the Cloakwood Forest to get through, and a few of those fights are fairly epic. You don't have to do them, of course, to beat the game--not everything is in the plot line--but you get experience, loot, money and sometimes reputation for doing all this stuff. Plus, hey, I want to play the whole game, not just parts of it! (Although no doubt I have missed a few things. You always do. But that's why they're replayable!)

I defeated giant spiders in a giant web. I got the Spider's Bane sword, which I gave to Emerald, who already has spiders as her "racial enemy." That ought to give her complete domination over the pests, giant, magical or otherwise (well, they're all giant in this game). Plus, after vanquishing one nasty wizard I got Boots of the Cheetah. These I put on Emerald because she didn't have boots. This gives her double speed, and she is now just blowing enemies to teensy bits with little trouble. It's an amazing advance. The only problem is that she walks way ahead of the rest of the party. I'm going to have to watch that.

Ha. I almost missed those boots and a couple of other good items. I thought I'd looted a buncha bodies I dispatched in the Cloakwood Fort, but missed the mother lode. Fortunately Emerald looked again, and found the goodies.

The Cloakwood Mines were just a whole lotta fun, until I got to the Boss on Level Four. I was able to rest a few times. Plus, I gave Imoen the Wizard Ring. Not sure that was a good idea. I think I'll have to give it back, because Neera seems to have more spells with it than Imoen does. Plus, Neera has hit level seven, but I've been giving all the new spells to Imoen. This leaves Neera a bit bereft of spells that she ought to be able to cast now. I'm beginning to see that I won't be able to get rid of her after all. She knows too much. Fortunately, I have access to the city of Baldur's Gate now, so I can buy all the spells I want.

The mine was really fairly easy, especially with Emerald's speed. She's my strongest character. I could have her in the lead now, but I just can't stand the lines she says. I like Ajantis's lines and voice, so he's staying there. However, I've got to get down to High Hedge and buy that Good Mage Robe for Imoen. I've got over 30,000 coins now and jumped my rep back up to 15 (it was 20, humph. I still think I lost all those points because I stayed away from the city for too long. People forgot who I was. There's just no other reason for the reputation hit).

I have to admit that the Boss Mage on Level Four almost defeated me. I had to think ahead. The FAQ says to just hammer him with melee hits, and with Emerald's new prowess in that area, once I got rid (somehow) of his mirror image, it was pretty easy. Before the fight I loaded up on potions of magic resistance, and invulnerability, and strength on all my characters, with the magic users casting good shields on themselves. That finally worked. They guy couldn't touch me, and somehow I missed all the traps (or, they didn't hurt me because I was too strong with all the buffs). Anyway, that was a nice puzzle to solve.

So I got two rep points and plenty of loot out of that venture. Earlier I also did a few areas to the south. Finished the Firewine Bridge. Actually, there was almost no loot there, but lotsa traps, as the FAQ said. It wasn't too difficult. 

I'm resting in the royal suite at the Friendly Arms Inn with it's great music.

Inside the Friendly Arms Inn. Do not get caught doing damage here.

Now it's time for the city of Baldur's Gate! At last! Till tomorrow!

So I am satisfied tonight. Golly, but this game is fun. This really is the best game ever made. No doubt.


Thursday, July 4, 2013

Baldur's Gate 14: Personnel Change


So there I was wondering just how much longer it was going to take Imoen to get her thief skills back, when I realized that it was going to take at least half of the rest of the game.

Am I sorry I dual-classed her? Well, it really is nice having two mages. Really nice. But there I was wandering through the lovely Cloakwood Forest when I met Coran, who just happens to be a good-aligned thief/fighter and reputed to be the best archer in the game. On the spur of the moment, I let Kivan go and took Coran on. So far he's more fun than Kivan, I must say, but he has a fairly weak constitution, so it doesn't do to let him take too many hits.

The problem with Coran is that he doesn't have much trap-detecting ability, which is why I need a darned thief! I just managed to level him up as a thief and got his detecting abilities to 49%. The FAQ wouldn't even let me go into the Naskell Mines until I got Imoen up to 100% trap detection. It's going to be a long time before Coran hits level seven as a thief. So I'll have to work with the 49% ability.

Well, I'm going to head on to the Firewine Bridge anyway, and I'll just have to quicksave a lot. Coren does have 100% lock picking abilities, though, so I guess I don't need the Knock spell any more. Can't get rid of Neera just yet, though, because she's the one with the dispel magic, and hold person, and another nifty magic displacement spell. Until I get Imoen equipped with those things I'm going to hang on to Neera.

At first I couldn't get Coran to pick any locks. Finally I experimented and discovered that he can't wear Ankheg armor and have his thief abilities. He can wear it and fight in it, but not pick locks in it. Took that off him and gave him Imoen's thief armor, which she can't use right now anyway, and solved that problem. I'm keeping the armor though. Never know when I might want to get Kivan back, or somebody else to replace Neera. Really Neera has kinda used up her entertainment value by now. I'm going to give Imoen her wizard's ring. Imoen is now a level five mage. She has to get to level seven before she gets her thief stuff back, though. That's a looonnng way off.

I discovered wyverns. These are dragons that come in adult and baby sizes. Coran is hunting them. The heads sell for a lot, the first one goes for 2,000 coins at the temple outside Beregorst. Nice.

I do not know what happened to my reputation. I looked at old savegames, and it seems I went back down to average long before I joined the bandits. I'm beginning to suspect that it just reset itself because I took so long doing things. Alas, I haven't found too many rep-gaining quests recently. It basically sucks, because having a 20 rep saved me piles of money. Imoen's Good Mage robe is going to be nearly 10,000 coins more now. However, I'm making money hand over fist and I have most of what I want, including that poisoned dagger for Jahiera, so maybe I ought to just go buy the thing.

I came to a conclusion today, however. Baldur's Gate is reputed to be the best game ever made, and has been so reputed for the last 15 years.

It is. With all my complaints, it is.

The writing is fabulous, even better than Jeff Vogel's, much as I adore his stuff. The imagination goes on forever in this game. The music is fabulous. The gameplay is fun, with all kinds of new encounters everywhere you go. There is a plot, of sorts. 

And it's really, really long.

All in all, I'm glad I waited this long to play it. See, I'm having the fun NOW, and not being nostalgic. Plus, the replayability is immense. Many people have played this gave over and over, with all different parties, good and evil. The personalities intermingle differently with each party. 

Really, it is the best game ever made. 

Wow.


Baldur's Gate 13: That was Quick Work


Okay, so I did the bandit camp. Took a while to find it, with some interesting side quests that I did not pursue. I found an interesting area where a wizard sent me to the north pole (or was it the south--well it had a polar bear so it must have been north). However, there was a much more powerful wizard there and I couldn't beat him, so I'll take that on later. I have some nice potions now that ought to protect me from lots of magic.

So the bandit camp actually was a lead pipe cinch, but I made a pretty bad mistake. You easily can join the bandits to get entry into the place, and just loot it and take out the bandits in small groups. What I didn't realize was that your reputation gets shot if you do that. I was heroic, at 20 points, the highest you can get, and now I'm back down to average. I'd have to spend 200 coins for each point at a temple, and I don't want to do that. 

The Bandit Camp, with good loot

Drat. I had enough money for Imoen's Robe of the Good Mage. Now that my rep's trashed, it costs way too much.

So, I'll just have to wander about doing good deeds until I get it back up to snuff. 

That isn't fair. You shouldn't lose all those points and then get only one back when you decimate the place and turn in the papers. 

Sigh. It is a game.

I did, however, get some lovely loot from the bandits. I think I must head down to Firewine Bridge next, as a character told me that if I want to make money, that's where to go. Might even try Neera's wild mage quest again too. I've got lots of magic blocking potions and stuff now, and Neera has Dispel Magic and Remove Magic. 

Which is why I can't get rid of her yet. 

Now ha. If I hadn't accepted Neera into my party, I doubt that I'd have this quest. Both it and Neera are new to the Enhanced Edition.

Well, folks play this game over and over again. You always wind up slaughtering all the bandits anyway. May as well just slaughter them first, and keep the rep.


Tuesday, July 2, 2013

Baldur's Gate 12: Spiders and Lizards and Ghouls, Oh My!



Well I had lotsa fun today!! First I got into an area where there are giant spiders. These are Emerald's "racial enemy," so I thought she'd do well against them. And she did, until we hit the wraith spiders and their extremely poisonous brethren.

They kept getting me. Finally I skirted their area and managed to draw them out one at a time. I could handle that, with Neera and Imoen's magic. I spit a grease spell at them and it really slowed one of 'em down. Lotsa points for getting those.

After that I finally found the basilisk area, and these really did me in for awhile. Had to check the FAQ for strategy. I wound up getting anti-petrifications spells on all my party, and then I met a friendly, wandering ghoul who joined me for a time. He really helped keep a couple of basilisks away until I could get 'em one by one. Fortunately I bought a couple of stone-to-flesh scrolls, and I needed one, because despite Kivan's anti-petrification spell, he got petrified anyway. This was after I'd managed to kill all the basilisks and the mage (who had some nifty loot on him--including the "stinking cloud" spell, a good one). So I used one of the stone-to-flesh scrolls on him. Had to ask him to rejoin the party.

Those basilisks give great experience points. Imoen got up to level four mage--she's starting to get some decent spells. I may take Neera's wizardry ring and give it to her when she hits level five. Imoen is more reliable, although Neera does provide plenty of entertainment. Plus, she has the Knock spell, and I used it tonight to get a sling+1, since Imoen has lost her thief abilities for quite awhile yet. Once I've got Imoen up to snuff as a mage I may dump Neera for another fighter/thief. There are recruitable characters later in the game, so we'll see what comes up. I'll need one with a good alignment, though.

Still, it's quite nice having two mages and a druid. Jahiera's getting some decent spells, finally. (She gets them automatically as she levels up--you don't have to hunt for scrolls with her.)

As a nice treat I discovered a halfling village, with nice round houses just like hobbits. 


Halfling House with a hint

Finally after all this excitement I made my way back to Beregorst. I have discovered the area for both the Firewine Bridge and Durlag's Tower, but I believe these are for later in the game. I think I ought to finish the bandit quest and see if I can get to Chapter Four.

So I'm making real progress! I was almost afraid to start playing again after spending a week or so away with my Kirkus books, but I'm back to full speed now!

Monday, July 1, 2013

Baldur's Gate 11: Leveling Up



After a good week of work on my Kirkus books (yes, I made the deadline once again!) I can have some fun with my game.

I dual-classed Imoen last time I played. She's now a mage, but she's lost her thief abilities until I get her up to mage level seven (that's a lotta points). I've got her up to level three--the earlier levels go faster. Of course, now that the rest of my party is at level five, I'll be slaughtering more important monsters for more points per monster, so it'll go faster than it did at the beginning of the game. 

I'm keeping Neera. She's now at level five and can use level three spells. I need those. Plus, every now and than one of her spells goes awry, and that's really kind of a lot of fun.

I found a cloak that turns the character into a wolf for a few turns and put it on Kivan. I think he likes it. He's quite effective as a wolf, and I can control him when he is one. So that's fun. I just found an interesting ring that I gave to Emerald. Supposed to deal death to a victim somehow. I'll try that out soon to see what it might be.

I've managed to slaughter Bassilius and got the 5,000 coin reward for him. He had some spiffy stuff on him. I used a hold person spell on him and my monster wand. That gave me a buncha hobgoblins that did the job of wiping him out for me.

Easy. Hah.

I bought the Robe of the Neutral Mage for Neera--that gives her what amounts to good armor. I also bought full plate mail for Ajantis, making him into a super-tank. Now I'm saving up for Imoen's Robe of the Good Mage. I also want to get the Dagger of Venom for Jahiera, but these things are freakin' expensive. However, I'm making money a lot faster now than before.

I found a manual of bodily constitution and used that on Emerald (the FAQ says to always use these manuals on your main character because when you import into BG 2, you keep all those good stats. She now has a constitution of 19, which isn't quite good enough to help her regenerate (Kagain the dwarf's 20 constitution did that), but it does make her pretty darn tough.

I'm just kinda wandering around. I managed to kill the dread wolves in the temple area. I'm looking for the basilisk--I know there is one. I have a protection from petrification spell all prepared when I find it. 

I have the bandit quest, but hope I haven't yet wiped out the bandit camp. I did get some bandits that were camped, but they weren't too tough. I really don't want to do that quest yet because Vai won't buy any more scalps after the camp is wiped out. I'll have to be careful.

Anyway I've been having lotsa fun! It's great to get back to the game!

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